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- Discussion Type
- discussion topicOld stars screensaver
- Category How do I?
- Started by okp
- Comments 2
- Last comment by czyky
- Last Active 3 days ago
- Discussion Type
- discussion topicRevive a particle where it died
- Category General
- Started by fred
- Comments 4
- Last comment by fred
- Last Active Jan 22nd 2012
- Discussion Type
- discussion topicHow do you use multiple images for particles in a single emitter?
- Category How do I?
- Started by evo
- Comments 2
- Last comment by Richard
- Last Active Jan 8th 2012
- Discussion Type
- discussion topicUse a circle as a mask
- Category How do I?
- Started by torpedete
- Comments 2
- Last comment by Richard
- Last Active Jan 8th 2012
- Discussion Type
- discussion topicTween to image
- Category How do I?
- Started by vangojames
- Comments 2
- Last comment by Richard
- Last Active Jan 8th 2012
- Discussion Type
- discussion topicStarling
- Category Feature suggestions
- Started by grindheadgames
- Comments 12
- Last comment by turbidity
- Last Active Dec 22nd 2011
- Discussion Type
- discussion topicuse a Sprite object as particle?
- Category How do I?
- Started by adeetza
- Comments 6
- Last comment by Richard
- Last Active Dec 20th 2011
- Discussion Type
- discussion topicAutomatic Orbit
- Category How do I?
- Started by Frinkky
- Comments 4
- Last comment by Frinkky
- Last Active Dec 15th 2011
- Discussion Type
- discussion topicType was not found or was not a compile-time constant: Matrix3D and Vector3D
- Category General
- Started by grapixsoft
- Comments 8
- Last comment by Richard
- Last Active Dec 15th 2011
- Discussion Type
- discussion topicHow do I make the particles from two emitters interact?
- Category How do I?
- Started by wlsg0077
- Comments 2
- Last comment by Richard
- Last Active Dec 14th 2011
- Discussion Type
- discussion topicAsk for each new particle set random velocity
- Category General
- Started by striker
- Comments 2
- Last comment by Richard
- Last Active Dec 14th 2011
- Discussion Type
- discussion topicBest method for iOS
- Category General
- Started by fxkill
- Comments 3
- Last comment by Richard
- Last Active Dec 14th 2011
- Discussion Type
- discussion topicElastic Bounding Box
- Category General
- Started by ben
- Comments 1
- Last comment by ben
- Last Active Nov 27th 2011
- Discussion Type
- discussion topicparticles dead how can I delete them ?
- Category How do I?
- Started by lisztomania
- Comments 5
- Last comment by haoyutang
- Last Active Nov 24th 2011
- Discussion Type
- discussion topicFlint for iOS App
- Category How do I?
- Started by dcipollo
- Comments 2
- Last comment by Richard
- Last Active Nov 18th 2011
- Discussion Type
- discussion topicStrange collision performance problem
- Category General
- Started by dwightepp
- Comments 2
- Last comment by dwightepp
- Last Active Nov 8th 2011
- Discussion Type
- discussion topicIgnore stage acceleration/gravity?
- Category How do I?
- Started by dwightepp
- Comments 2
- Last comment by Richard
- Last Active Nov 8th 2011
- Discussion Type
- discussion topicBoundingBox question
- Category Feature suggestions
- Started by mp
- Comments 10
- Last comment by Piwie
- Last Active Nov 5th 2011
- Discussion Type
- discussion topicStars Flying away.
- Category How do I?
- Started by Drny
- Comments 4
- Last comment by Richard
- Last Active Nov 5th 2011
- Discussion Type[Sink]
- discussion topicusing TweenToCurrentPosition
- Category General
- Started by maidbarion
- Comments 2
- Last comment by Richard
- Last Active Nov 5th 2011
- Discussion Type
- discussion topicparticule effect and sprite (Beginner)
- Category General
- Started by lisztomania
- Comments 1
- Last comment by lisztomania
- Last Active Nov 3rd 2011
- Discussion Type
- discussion topicHow to create a ring of particles?
- Category How do I?
- Started by dorkbot
- Comments 2
- Last comment by Richard
- Last Active Oct 29th 2011
- Discussion Type
- discussion topicVersion 4.0.1 released
- Category New version announcements
- Started by Richard
- Comments 1
- Last comment by Richard
- Last Active Oct 17th 2011
- Discussion Type
- discussion topicStrange memory usage (Particle2d / Steady counter)
- Category How do I?
- Started by evo
- Comments 3
- Last comment by Richard
- Last Active Oct 16th 2011
- Discussion Type
- discussion topicStop emitter without killing particles
- Category General
- Started by garygotgame
- Comments 2
- Last comment by Richard
- Last Active Oct 16th 2011
- Discussion Type
- discussion topicSkywriting plane trail
- Category How do I?
- Started by dudereeno11
- Comments 2
- Last comment by Richard
- Last Active Oct 16th 2011
- Discussion Type
- discussion topicAdd a new particle to an existing emitter, what about addParticle()?
- Category How do I?
- Started by graxbishop
- Comments 2
- Last comment by Richard
- Last Active Oct 16th 2011
- Discussion Type
- discussion topicImplicit coercion of a value of type initializers:Alt3D
- Category How do I?
- Started by avinashkr
- Comments 2
- Last comment by Richard
- Last Active Oct 16th 2011
- Discussion Type
- discussion topicWhy is TurnAwayFromMouse() acting like TurnTowardsMouse()
- Category Bug reports
- Started by graxbishop
- Comments 2
- Last comment by Richard
- Last Active Oct 16th 2011
- Discussion Type
- discussion topicVersion 4.0.0 released
- Category New version announcements
- Started by Richard
- Comments 1
- Last comment by Richard
- Last Active Oct 16th 2011
